Rust Jobs for Rustaceans 
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Showing 121-130 of 140 jobs

Rust - Compiler Engineer
Lawrence Harvey
Active - posted 22 days ago
Hybrid
United Kingdom
Senior
Blockchain / Crypto
$200K - $250K/yr

DevOps Python/Rust Developer (Scientist 1/2)
Los Alamos National Laboratory
Active - posted 25 days ago
On-site
United States
Mid-level
Other
$94,500-$172,200/yr

Founding Member of Technical Staff — ML Engineering / Research
TensorZero
Active - posted 25 days ago
On-site
United States
Senior
AI
$200K – $300K/yr

Software Developer (Rust)
Southeastern Cyber LLC
Active - posted 25 days ago
Remote
United States
Mid-level
Backend

Founding Member of Technical Staff — Back-end / Systems Engineering
TensorZero
Active - posted 25 days ago
On-site
United States
Senior
Systems Programming
$200K – $300K/yr

Senior Software Engineer - Rust
Foxglove
Active - posted 25 days ago
Remote
United States
Senior
Backend

RUST Developer - Jersey City, NJ
Photon
Active - posted 25 days ago
On-site
United States
Senior
Finance
$42K - $147K/yr

Senior Software Engineer, Rust
Flock Safety
Active - posted 25 days ago
Remote
United States
Senior
Other
$171K – $215K/yr

Senior Software Engineer (RUST)
Priceline
Active - posted 25 days ago
Hybrid
United States
Senior
Other
$125K- $160K/yr

Founding Member of Technical Staff — Front-end / Design Engineering
TensorZero
Active - posted 25 days ago
On-site
United States
Senior
Other
$200K – $300K/yr

Software Engineer, Machine Vision
Monumental
Active - posted 27 days ago
On-site
Netherlands
Senior
Robotics
Job Description
Key Responsibilities:
- Design and implementation of machine vision algorithms, both prototype quality for early experiments and production quality for real-world use.
- When your prototypes work, being able to convert them into robust production quality code. You have proven software engineering experience beyond just doing things in a Jupyter notebook.
- Design and implement novel localization algorithms (e.g., visual-inertial SLAM, or localization through fiducial markers) and ensuring we use the right sensors and logic to figure out where we are in world-space, using sensor fusion when required.
- Implement state-of-art machine vision algorithms for object detection, object localization, or quality control purposes.
- Implement and optimize 3D reconstruction and photogrammetry pipelines and workflows.
- Design and build tools that allow debugging, analysis, and performance evaluation of your algorithms.
- Bringing software engineering best practices to our team. You should be able to write production-level code that will stand on its own.
- Root cause analysis and general debugging skills whenever things fail.
- Taking full ownership of a project, going from idea to prototype to finished project.
Requirements:
- Deep understanding and experience with multiple hardware sensor systems such as LiDARs, IMUs, and (depth) cameras.
- Experience in developing, implementing, and testing mapping, localization and state estimation algorithms, such as (VI-)SLAM, VIO, ICP, and Kalman filters
- Ideally, some experience with real-time, deep learning based computer vision, e.g. with multi-object tracking systems
- Proven experience in software engineering, in e.g. C, C++, Python, Rust, or comparable languages.
- Software engineering skills and best practices. You use git for version control, know how to do unit tests or how to automate deployment of your code.
- A strong bias for action and output. We’re not a research organization and emphasize shipping frequently and fast iteration loops
- A strong sense of ownership and motivation