Rust Jobs for Rustaceans 
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Latest jobs
Showing 111-120 of 140 jobs

Software Engineer (Rust, Compiler)
bloop
Active - posted 22 days ago
On-site
United Kingdom
Mid-level
Other
£80K - £120K/yr

Distributed Framework Engineer
PassiveLogic
Active - posted 22 days ago
On-site
United States
Mid-level
Backend

Software Engineer (Rust, AI)
bloop
Active - posted 22 days ago
On-site
United Kingdom
Mid-level
AI
£80K - £120K/yr

Software Engineer, Cross-Platform Rust
SpruceID
Active - posted 22 days ago
Remote
United States
Mid-level
Other

Middle+/Senior Rust Developer
Intetics
Active - posted 22 days ago
Remote
United Kingdom
Mid-level
Backend

C++/Rust Quant Developer (New York, London, Singapore)
Fionics
Active - posted 23 days ago
On-site
United States
Junior
Finance

Rust Backend Engineer, Protocol
World
Active - posted 23 days ago
On-site
United States
Senior
Blockchain / Crypto
$184K - $230K/yr

Senior Software Engineer, Runtime Interpreter (Scheme/Rust)
Kong Inc.
Active - posted 23 days ago
Remote
United States
Senior
Other

Rust Developer
Selby Jennings
Active - posted 23 days ago
On-site
United States
Mid-level
Finance
$150K - $250K/yr

Software Engineer (Go/Rust)
Comcast
Active - posted 23 days ago
On-site
United States
Mid-level
Other
$112K - $168K/yr

Software Engineer, Machine Vision
Monumental
Active - posted 28 days ago
On-site
Netherlands
Senior
Robotics
Job Description
Key Responsibilities:
- Design and implementation of machine vision algorithms, both prototype quality for early experiments and production quality for real-world use.
- When your prototypes work, being able to convert them into robust production quality code. You have proven software engineering experience beyond just doing things in a Jupyter notebook.
- Design and implement novel localization algorithms (e.g., visual-inertial SLAM, or localization through fiducial markers) and ensuring we use the right sensors and logic to figure out where we are in world-space, using sensor fusion when required.
- Implement state-of-art machine vision algorithms for object detection, object localization, or quality control purposes.
- Implement and optimize 3D reconstruction and photogrammetry pipelines and workflows.
- Design and build tools that allow debugging, analysis, and performance evaluation of your algorithms.
- Bringing software engineering best practices to our team. You should be able to write production-level code that will stand on its own.
- Root cause analysis and general debugging skills whenever things fail.
- Taking full ownership of a project, going from idea to prototype to finished project.
Requirements:
- Deep understanding and experience with multiple hardware sensor systems such as LiDARs, IMUs, and (depth) cameras.
- Experience in developing, implementing, and testing mapping, localization and state estimation algorithms, such as (VI-)SLAM, VIO, ICP, and Kalman filters
- Ideally, some experience with real-time, deep learning based computer vision, e.g. with multi-object tracking systems
- Proven experience in software engineering, in e.g. C, C++, Python, Rust, or comparable languages.
- Software engineering skills and best practices. You use git for version control, know how to do unit tests or how to automate deployment of your code.
- A strong bias for action and output. We’re not a research organization and emphasize shipping frequently and fast iteration loops
- A strong sense of ownership and motivation