Rust Jobs for Rustaceans 
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Showing 31-40 of 151 jobs

Research Engineer
Beam
Active - posted 12 days ago

Hardcore Engineer - Reasoning Training
xAI
Active - posted 12 days ago

Software Engineer - Data Acquisition / Web Crawling
xAI
Active - posted 12 days ago

Software Engineer, AI Inference
Skild AI
Active - posted 12 days ago

Software Engineer, Rust - AI Training
Alignerr
Active - posted 12 days ago

Software Engineer
Oklo Inc
Active - posted 12 days ago

Backend Web Developer
Renewed Vision
Active - posted 12 days ago

Software Developer – Internal Compute Frameworks (Rust)
Squarepoint
Active - posted 15 days ago

Software Developer - Rust Development, Storage and Data Systems
HireArt
Active - posted 15 days ago

Senior Rust Application Engineer
Vital Bio
Active - posted 15 days ago

Research Engineer
Beam
Active - posted 12 days ago
Job Description
Key Responsibilities:
As a Research Engineer, you will solve difficult problems in distributed computing, storage, and runtime optimizations at scale. This involves developing creative solutions to difficult systems problems, and working with the rest of our team to put them into production.
Our Current Research Streams Involve Things Like
- Low-level systems development: working with container runtimes, OCI image formats, and lazy-loading large files from content addressable storage
- Efficiently packing thousands of workloads into GPUs across multiple clouds
- Working with cutting-edge technologies, like GPU checkpoint restore and CRIU
Requirements:
Skills & Experience
- Experience working on hard or open-ended problems related to distributed systems, operating systems, storage, or networking
- Proven track record of independently owning projects from start to finish
- Strong systems level programming skills
- Experience writing a statically typed language, like Golang or Rust
- Enthusiasm for developer tools, cloud native technologies, and open source software
Nice-to-haves
- Familiarity with things like gRPC, Helm/Kustomize, and Terraform
- Experience with AI/ML and GPU programming