Rust Jobs for Rustaceans 
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Showing 41-50 of 151 jobs

Staff Rust Developer
.txt
Active - posted 16 days ago

Full Stack Developer (C++, Python, Rust)
Keysight Internet Infrastructure
Active - posted 16 days ago

Software Engineer - Platform
Oumi
Active - posted 16 days ago

Lead Software Engineer, Merge VNA
Merative
Active - posted 17 days ago

Senior Rust Engineer
EverCharge
Active - posted 17 days ago

Senior Software Engineer, iOS
Fullstory
Active - posted 17 days ago

Software Engineer - Rust Development
A Society Group
Active - posted 17 days ago

Staff Engineer – Backend Systems (C# / Rust / AWS)
Zelis
Active - posted 17 days ago

Deepfield Senior Fullstack Software Engineer
Nokia
Active - posted 18 days ago

Software Engineer I/II
Multi Media, LLC
Active - posted 18 days ago

Research Engineer
Beam
Active - posted 13 days ago
Job Description
Key Responsibilities:
As a Research Engineer, you will solve difficult problems in distributed computing, storage, and runtime optimizations at scale. This involves developing creative solutions to difficult systems problems, and working with the rest of our team to put them into production.
Our Current Research Streams Involve Things Like
- Low-level systems development: working with container runtimes, OCI image formats, and lazy-loading large files from content addressable storage
- Efficiently packing thousands of workloads into GPUs across multiple clouds
- Working with cutting-edge technologies, like GPU checkpoint restore and CRIU
Requirements:
Skills & Experience
- Experience working on hard or open-ended problems related to distributed systems, operating systems, storage, or networking
- Proven track record of independently owning projects from start to finish
- Strong systems level programming skills
- Experience writing a statically typed language, like Golang or Rust
- Enthusiasm for developer tools, cloud native technologies, and open source software
Nice-to-haves
- Familiarity with things like gRPC, Helm/Kustomize, and Terraform
- Experience with AI/ML and GPU programming