Rust Jobs for Rustaceans 
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Showing 21-30 of 151 jobs

Software Engineer - XR Codec Interactions and Avatars Team
Oculus VR
Active - posted 7 days ago

Staff / Sr Staff Systems Engineer
SciTec, Inc.
Active - posted 7 days ago

Backend Engineer - Product
xAI
Active - posted 7 days ago

Software Engineer, Trading Engineering
Two Sigma
Active - posted 8 days ago

Robotics Software Engineer, Drones
Anduril Industries
Active - posted 8 days ago

Storage Systems Engineer - Supercomputing
xAI
Active - posted 8 days ago

Software Engineer - Grok Voice
xAI
Active - posted 9 days ago

Backend Engineer - Core
xAI
Active - posted 13 days ago

Backend Engineer - Product Safety Tooling
xAI
Active - posted 13 days ago

Quantitative Software Engineer: Fast Engineering
Two Sigma
Active - posted 13 days ago

Research Engineer
Beam
Active - posted 13 days ago
Job Description
Key Responsibilities:
As a Research Engineer, you will solve difficult problems in distributed computing, storage, and runtime optimizations at scale. This involves developing creative solutions to difficult systems problems, and working with the rest of our team to put them into production.
Our Current Research Streams Involve Things Like
- Low-level systems development: working with container runtimes, OCI image formats, and lazy-loading large files from content addressable storage
- Efficiently packing thousands of workloads into GPUs across multiple clouds
- Working with cutting-edge technologies, like GPU checkpoint restore and CRIU
Requirements:
Skills & Experience
- Experience working on hard or open-ended problems related to distributed systems, operating systems, storage, or networking
- Proven track record of independently owning projects from start to finish
- Strong systems level programming skills
- Experience writing a statically typed language, like Golang or Rust
- Enthusiasm for developer tools, cloud native technologies, and open source software
Nice-to-haves
- Familiarity with things like gRPC, Helm/Kustomize, and Terraform
- Experience with AI/ML and GPU programming