Rust Jobs for Rustaceans 
The hottest Rust jobs in one place. Bookmark this page and tell a friend :)
Latest jobs
Showing 121-130 of 163 jobs

Product Engineer, Backend (CockroachDB Cloud Console)
Cockroach Labs
Active - posted 14 days ago
On-site
United States
Mid-level
Backend
$154K - $200K/yr

Software Development Engineer II
Esri
Active - posted 14 days ago
Hybrid
United Kingdom
Mid-level
Backend
£36K - £61.2K/yr

Autonomy Microservices Engineer
Applied Intuition
Active - posted 14 days ago
Remote
United States
Senior
Robotics
$100K - $190K/yr

Member of Technical Staff - Backend Engineer, Health AI
Microsoft
Active - posted 14 days ago
On-site
United Kingdom
Mid-level
Backend

Software Engineer, Storage Layer Services
MongoDB
Active - posted 14 days ago
Remote
Canada
Mid-level
Systems Programming
$108K - $179K CAD/yr

Backend Product Software Engineer, Desktop Experience
Dropbox
Active - posted 14 days ago
Remote
Canada
Senior
Backend
$168.3K - $227.7K CAD/yr

Senior Site Reliability Engineer (Content Delivery Network)
Warner Bros. Discovery
Active - posted 14 days ago
Hybrid
United Kingdom
Senior
Systems Programming

Senior Rust Engineer (Inbox)
Proton
Active - posted 14 days ago
Hybrid
United Kingdom
Senior
Backend

Staff Machine Learning Engineer, Edge AI/Model Optimization
Samsara
Active - posted 14 days ago
Remote
Canada
Senior
AI
$162.4K—$223.3K CAD/yr

Software Engineer
Graphcore
Active - posted 14 days ago
On-site
United Kingdom
Mid-level
Backend

Software Engineer, Realtime Engine Technology - Reality Labs
Meta
Active - posted 11 days ago
Remote
United States
Senior
Systems Programming
$70.67 - $208K/yr
Job Description
Key Responsibilities:
- Develop efficient and reusable systems that drive complex realtime interactive software
- Build technologies that empower developers to create compelling experiences
- Optimize and debug real-time systems to ensure smooth performance
- Set a high quality bar to make our technology easy and delightful for developers to use
- Engage in deep collaboration with partner teams to drive successful product outcomes
Requirements:
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- 5+ years experience as an engineer developing features within 3D real-time interactive products
- 5+ years experience with systems programming languages such as C++, Rust, or similar languages
- Proven problem-solving skills and experience working independently and collaboratively
- Effective communication and interpersonal skills
Preferred Qualifications:
- Experience building engine-level systems for 3D real-time interactive engines (Unity 3D, Unreal, Frostbite, or other/proprietary)
- Experience building for virtual reality (Rift, Quest, VIVE, Valve Index, etc.) or mixed/augmented reality (HoloLens, Magic Leap, ARKit, ARCore etc.)
- Experience developing SDKs or shared technology that balances the needs of multiple shipping products
- Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc. )
- Deep understanding of one or more real-time engine components ( Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.)
- Strong understanding of 3D math, linear algebra and physics