Rust Jobs for Rustaceans 
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Latest jobs
Showing 161-163 of 163 jobs

Robotics Software Engineer, Drones
Anduril Industries
Active - posted 28 days ago
On-site
United States
Mid-level
Robotics
$138K - $207K/yr

Storage Systems Engineer - Supercomputing
xAI
Active - posted 28 days ago
On-site
United States
Senior
AI
$180K/yr - $440K/yr

Software Engineer - Grok Voice
xAI
Active - posted 29 days ago
On-site
United States
Senior
AI
$180K/yr - $440K/yr

Software Engineer, Realtime Engine Technology - Reality Labs
Meta
Active - posted 11 days ago
Remote
United States
Senior
Systems Programming
$70.67 - $208K/yr
Job Description
Key Responsibilities:
- Develop efficient and reusable systems that drive complex realtime interactive software
- Build technologies that empower developers to create compelling experiences
- Optimize and debug real-time systems to ensure smooth performance
- Set a high quality bar to make our technology easy and delightful for developers to use
- Engage in deep collaboration with partner teams to drive successful product outcomes
Requirements:
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- 5+ years experience as an engineer developing features within 3D real-time interactive products
- 5+ years experience with systems programming languages such as C++, Rust, or similar languages
- Proven problem-solving skills and experience working independently and collaboratively
- Effective communication and interpersonal skills
Preferred Qualifications:
- Experience building engine-level systems for 3D real-time interactive engines (Unity 3D, Unreal, Frostbite, or other/proprietary)
- Experience building for virtual reality (Rift, Quest, VIVE, Valve Index, etc.) or mixed/augmented reality (HoloLens, Magic Leap, ARKit, ARCore etc.)
- Experience developing SDKs or shared technology that balances the needs of multiple shipping products
- Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc. )
- Deep understanding of one or more real-time engine components ( Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.)
- Strong understanding of 3D math, linear algebra and physics