Rust Jobs for Rustaceans 
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Showing 51-60 of 140 jobs

Senior Security Engineer (Rust)
Polygon Labs
Active - posted 13 days ago
Remote
United States
Mid-level
Blockchain / Crypto

Staff Rust Developer
Ford Motor Company
Active - posted 13 days ago
On-site
United States
Mid-level
Embedded / IoT
$98K - $162K/yr

Full-Stack Software Engineer
Blockstream
Active - posted 13 days ago
On-site
United States
Senior
Frontend

Sr Rust Developer
Ashley Furniture Industries
Active - posted 13 days ago
On-site
United States
Senior
Other

Senior Engineer - IaaS (Containers, OS and Language Runtimes) REMOTE
GEICO
Active - posted 14 days ago
Remote
United States
Senior
Backend
$90K - $215K/yr

Back-end Developer (Rust)
DPG Media Nederland
Active - posted 14 days ago
On-site
Netherlands
Mid-level
Other

Software Engineer C/Rust
Gridcore Labs Lda
Active - posted 14 days ago
Hybrid
Portugal
Mid-level
Embedded / IoT

Principal Software Engineer - Rust
Veeva Systems
Active - posted 14 days ago
Remote
United States
Senior
Other
$150K - $300K/yr

Software Engineer - Compiler, Kernels, Runtime
OpenAI
Active - posted 14 days ago
Remote
United States
Senior
AI
$310K – $550K/yr

Staff Software Engineer
Fortanix
Active - posted 14 days ago
Hybrid
United States
Senior
Cybersecurity

Software Engineer, Machine Vision
Monumental
Active - posted 28 days ago
On-site
Netherlands
Senior
Robotics
Job Description
Key Responsibilities:
- Design and implementation of machine vision algorithms, both prototype quality for early experiments and production quality for real-world use.
- When your prototypes work, being able to convert them into robust production quality code. You have proven software engineering experience beyond just doing things in a Jupyter notebook.
- Design and implement novel localization algorithms (e.g., visual-inertial SLAM, or localization through fiducial markers) and ensuring we use the right sensors and logic to figure out where we are in world-space, using sensor fusion when required.
- Implement state-of-art machine vision algorithms for object detection, object localization, or quality control purposes.
- Implement and optimize 3D reconstruction and photogrammetry pipelines and workflows.
- Design and build tools that allow debugging, analysis, and performance evaluation of your algorithms.
- Bringing software engineering best practices to our team. You should be able to write production-level code that will stand on its own.
- Root cause analysis and general debugging skills whenever things fail.
- Taking full ownership of a project, going from idea to prototype to finished project.
Requirements:
- Deep understanding and experience with multiple hardware sensor systems such as LiDARs, IMUs, and (depth) cameras.
- Experience in developing, implementing, and testing mapping, localization and state estimation algorithms, such as (VI-)SLAM, VIO, ICP, and Kalman filters
- Ideally, some experience with real-time, deep learning based computer vision, e.g. with multi-object tracking systems
- Proven experience in software engineering, in e.g. C, C++, Python, Rust, or comparable languages.
- Software engineering skills and best practices. You use git for version control, know how to do unit tests or how to automate deployment of your code.
- A strong bias for action and output. We’re not a research organization and emphasize shipping frequently and fast iteration loops
- A strong sense of ownership and motivation