Rust Jobs for Rustaceans 
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Latest jobs
Showing 91-100 of 140 jobs

RUST Software Engineer (ONSITE)
Collins Aerospace
Active - posted 19 days ago
On-site
United States
Mid-level
Embedded / IoT
$62K - $118K/yr

Embedded Software Engineer - Rust
Viasat
Active - posted 19 days ago
On-site
United States
Mid-level
Embedded / IoT
$111,500 - $176,500/yr

Core Software Engineer | Rust
Renewed Vision
Active - posted 20 days ago
Remote
United States
Mid-level
Systems Programming

Senior Full Stack Developer (Rust)
uDelta
Active - posted 20 days ago
Remote
Serbia
Senior
Systems Programming

Rust/C++ Backend Engineer - grok.com & API
xAI
Active - posted 20 days ago
Hybrid
United States
Senior
AI

(2) Rust Developer
V-Soft Consulting Group, Inc.
Active - posted 20 days ago
Remote
United States
Senior
Blockchain / Crypto

Senior Blockchain Engineer - Rust
MetaWealth
Active - posted 20 days ago
Remote
United Kingdom
Mid-level
Blockchain / Crypto

AI Research Engineer
Arondite
Active - posted 21 days ago
Hybrid
United Kingdom
Senior
Robotics

Infrastructure Engineer
Arondite
Active - posted 21 days ago
Hybrid
United Kingdom
Mid-level
Cybersecurity

Backend Engineer
The Boring Company
Active - posted 21 days ago
On-site
United States
Senior
Other

Software Engineer, Machine Vision
Monumental
Active - posted 28 days ago
On-site
Netherlands
Senior
Robotics
Job Description
Key Responsibilities:
- Design and implementation of machine vision algorithms, both prototype quality for early experiments and production quality for real-world use.
- When your prototypes work, being able to convert them into robust production quality code. You have proven software engineering experience beyond just doing things in a Jupyter notebook.
- Design and implement novel localization algorithms (e.g., visual-inertial SLAM, or localization through fiducial markers) and ensuring we use the right sensors and logic to figure out where we are in world-space, using sensor fusion when required.
- Implement state-of-art machine vision algorithms for object detection, object localization, or quality control purposes.
- Implement and optimize 3D reconstruction and photogrammetry pipelines and workflows.
- Design and build tools that allow debugging, analysis, and performance evaluation of your algorithms.
- Bringing software engineering best practices to our team. You should be able to write production-level code that will stand on its own.
- Root cause analysis and general debugging skills whenever things fail.
- Taking full ownership of a project, going from idea to prototype to finished project.
Requirements:
- Deep understanding and experience with multiple hardware sensor systems such as LiDARs, IMUs, and (depth) cameras.
- Experience in developing, implementing, and testing mapping, localization and state estimation algorithms, such as (VI-)SLAM, VIO, ICP, and Kalman filters
- Ideally, some experience with real-time, deep learning based computer vision, e.g. with multi-object tracking systems
- Proven experience in software engineering, in e.g. C, C++, Python, Rust, or comparable languages.
- Software engineering skills and best practices. You use git for version control, know how to do unit tests or how to automate deployment of your code.
- A strong bias for action and output. We’re not a research organization and emphasize shipping frequently and fast iteration loops
- A strong sense of ownership and motivation